A fundamental focus for the Radical Entertainment design team is to ensure that the unique and fluid shape-shifting combat from the original PROTOTYPE is truly enhanced and sharpened to an all-new level for PROTOTYPE 2.

As Sgt. James Heller, players will be able to truly master combat while roaming through PROTOTYPE 2‘s open-world New York Zero (NYZ). New combat moves such as the Tactical Dodge allow players to jump over and avoid incoming enemy attacks and places them in the perfect position for an immediate counter attack.

Our vicious dismemberment system allows players to cut off enemy arms and legs (and heads) which alters and slows down enemies, allowing players to get a better visual read on attacking foes, and thusly get out of the way. Heller’s new Shield provides both offensive and defensive abilities allowing players to interrupt and stagger incoming enemy attacks, and additionally deflect incoming rockets right back to their sender, or off to other nearby enemies.

PROTOTYPE 2 jumps on store shelves April 24th, 2012 in North America.

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One Response to “Prototype 2 – “The Art of Combat” Developer Diary”

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